Monday, October 12, 2009

Maybe next reset??

Still stuck on Twins, still trying to get the guild in the right direction.....................................> But it seems impossible because, every single fix/tweak/new strat - always comes the same problems. Soakers miss orbs, soakers die to orbs. Raid doesnt shift, and people die. People can't switch fast enough to kill shields, because they're blinded with the lights.

I remember hitting the wall in sunwell, on M'uru. We did as a guild 230-ish attempts, then we finally got it. But we got closer and closer.. What we're doing here is just blindly wiping to stupid shit, poor play, very poor reaction times.

Personally, i feel we can't do this as a guild. Come tuesday we try a new strat if we can't get another one down. I wish the players in this guild would fucking adapt and not be fucking hand-carried thru mostly fucking everything.

Friday, October 9, 2009

I Sit Here Proud

A great thing happened to this guild last night, and especially to 9 other players. In my guild there's 2 10man groups. As a guild I think it's fair to have multiple 10-man groups going on at the same time because you, 1. dont alienate players 2. thats 20 more players that can get some nice upgrades, which in turns helps ya in 25mans! 3. it helps in knowing the fights prior to 25mans, so you know the encounters. 4. it promotes bonding/team-work.

Now with that said, 1 10man group have always been the one who downs everything quickly, painlessly. Majority of the players in group 1 were stronger, basically our better players in the guild. While group 2 had their strong players, but mainly not on the skill-level of our group 1. Mainly the problem with group 2 was confidence, a leader and getting people motivated. Maybe in this game you do need to be a motivator, because what i'll say next will pretty much state I motivated our players.

What we do as a 10man group is basically hit up trial of the crusader normal first then head to hard mode central. Before the raid started I did a little speech, play smart, don't die etc.. And said we're going to attempt insanity tonight. I'm also going to bring in players that been in this group since the start and we're pretty much gonna get it tonight. Sorry for the other 9 players, we'll get you in next time.

So with the stage set, we tore like usual thru normal, and now it's time for some 10man insanity try mode. Group composition seems pretty wacky, but i'll tell you why i did it. Raid comp was as follows:

Death Knight - Cat Druid, Tank Druid, Prot Warrior, Ele Shaman, Hunter, Resto Druid, Disc Priest, Holy Paladin, Shadow Priest (Me).

Battle rezzers central, enough hybrid heals if things got iffy. Enough innervates to go around, and pretty much 2 tanks that work very well together. Plus the DK being unholy brought the AOE/Magical Debuff for the 2 casters. Sorry hunter, you were OOM but fuck you. With this group we tore thru alot, until it came to twins.

Twins, has been fucking us over on 25man for a quite a bit. We had 1% wipes, we had people just not playing right. Also me and a the resto druid suck monkey dick at absorbing orbs. But me and her bit the bullet and did it. So we start and the first shield that goes up, the dpsers didn't kill it in time and she healed fully. Now alot of people would've just said wipe, but no way we go on. Another thing happens, and our shaman dies because i dont know who, but i'd say both of us let balls of death into raid, and he go boom. Quickly he anhks, we buff him up. Now another shield pops up, and they barely break it again. So i see now healers fucking dpsing now, which i laughed at. So the mobs health bar is going down quickly, and we get 1 more shield, and the fuckers bloodlust it, and blow it up easily, and we get the kill. After I do loot, i tell everyone 5min break, take some deep breaths and don't leave the PC let's just talk about good stuff, how was your day everyone. Reason i did this, was to get their minds off of what happened, so it will hopefully not go into our next boss.

So next boss comes we're at 50 attempts left. Now prior to this night, we basically always hit a break-wall here. Before I started to lead group 2 i was in group 1 10man, which was the more solid group. We almost had insanity as well, but we forgot to tell our new player something, that basically bit us in the ass, and we got it on 49 attempts. but back to group 2........

Pretty much group 2 lacked what i mentioned earlier. DPS was a huge problem and poor play, because i don't think anyone wanted to be their, because they thought to themselves 'fuck another wipe fest train 2012'. Anytime there was a DPS check involved they couldn't pass it, and pretty much it became a emo fest of sissy shit. So 50 attempts left, i basically give another speech, have everyone calm down, tell the tanks what needs to be done, tell the interrupters on the adds what needs to be done, tell the healers etc..

Everyone ready, we go in start pew pewing/healing. When the first set of adds come up, our huntard pulls threat and dies. Noone panics, we got BREZ number 1 out. Bam he's up, we go back to pew pewing lazer beams, healing gobbles of joy. Anub burrowers, his health is around 57-58% this has been the lowest we've ever gotten him in group 2 on any of prior attempts on him. Now its time to play to kite the bad shit chasing you. Now before i continue i have to state something here. One of our tanks have never done hard mode crusader before. He knows by watching videos, reading, but no actual real world testing. So of course the shit targets him and a bunch of adds are on him, giving him a shitty debuff. So we finish the kite phase and now its time to pew pew adds and boss and see if we can kill it......

We go onto the boss blowing it up, adds pop up, this time huntard doesnt pull fucking threat and lets the tank gather them, and they die. Interrupts on the adds is of pure beauty. Mind you tanking these adds are complete and utter dick fuck, because they put a shitty debuff on the tank, which the poor healers have to fucking heal thru, they drop threat like dicks. So 8 seconds left we have 1 add down, anub at 30% this looks great. so we let the 1 add burrow and we pop bloodlust and focus killing the boss. boss HP dropping, but adds of fuck up start to come in. this is where we usually lose a healer/dps etc.. But not this time, the never saw this fight before tank picks them up wonderfully, boss hp dropping more and more. Basically this encounter has it, you kill him before he kills you. Due to adds piling up doing shadow strikes and 1 shotting random players, and healers going oom because of the intensity of the healing checks. Now also i would like to state, i always ended up tanking anub at sub 5% because people die and my dispersion wins the game. This time like clock-work 3% i pop dispersion my full sets of dots are up, all the adds and boss come to me, only huntard, feral druid up...... Dispersion drops boss is at 1% i die, huntard and cat dps druid win the game. Glee goes on, people need a drink/smoke etc.. I just sit back and let out a nice fart.

I hope this can be a building experience for this group of players. This group mainly was given the raw end of the group comps. And to go from having no faith, to downing something first for a change and do it pretty much flawlessly i hope they can carry their chins a bit higher.

I usually don't say these type of things, but i'm very proud of all of you. Even the so called 'weaker players' stepped up and this is why i get angry at alot of you ,because i know the potential most of you have.

so please for the love of dick sake, take this play into our 25mans.

Tuesday, October 6, 2009

Why? Please Why??

Last night we attempted Twin Valks in Heroic Trial of the Crusade. Again it was another sub 10% wipe-fest, because players just don't seem to understand how MMO Raid content works. Don't stand in bad stuff at your feet, click something to protect you from something bad, dispel stuff that lands on players, click something that's going to increase your damage and healing, switch targets to evenly damage stuff. I'm missing more, but pretty much this is how this content is currently going. Now this shouldn't be an issue, because majority of the players in my guild posted they have raided content throughout this game, and right now it's no where near as difficult as it was during prior years. So i ask myself, i guess they lied, because people still:
1. Stand in stupid shit and die
2. Don't click something that is going to protect them fast enough.
3. Don't click something that is going to give you added damage/heals fast enough.
4. Switch targets fast enough to burn something down quickly.

I guess lying on your application is the new cool thing, because instead of being honest and stating when asked this question: What was your current raiding experience in World of Warcraft: Just answer the fucking question truthfully. I was so bad with my piss poor reaction times, my brain could not handle stuff being told me, that no guild wanted me in on anything. But when I became level 70 i did go back with other retarded players and we downed level 60 content with ease.

I wish I was a top world guild or hell even a top USA guild. I'd finally get players that don't have training wheels on, or basically get players that know their ass from the elbows.

Tuesday, September 29, 2009

Hi I'm bad, let me mess up your raids.

I had another eventful raiding week, this time I had to have a serious 'talk' with the raid members. It was due to the usual players not knowing their surroundings and getting killed one by one because, they can't move away from angry NPCs running towards them. Someone once stated in a raid 'in real life would you side step an incoming bus, or would you get the fuck out of the way?'. I had to set the tone of the raid because, i did not want to have wipe fest 2009 all over again. So i did the 'i'm gonna yell louder than you, aim my insults indirectly to the fuck-tards in order to get them motivated enough to fucking kill a scripted encounter.' I don't know how it worked, but i'm guessing it's because i lose my breath a lot while i have long sentences due to my heart problems. Yes I know why the hell yell if you got a bum ticker, but that's another blog post at another time! Back to the raid....

Mind you, it went almost flawlessly due to the players finally giving a rat's penis and played to what their class is suppose to do in raid / did the role they were assigned to do / finally moved the hell out of the way of incoming traffic. Now the next NPC Boss of doom comes, and again I dread. This time instead of yelling at them, i don't say a word. The raid leader gives out the strat, tells everyone want needs to be done, what should looked out for. Simple task, simple thing to do, and I'll explain it here:

The scripted encounter has 2 bitches. 1 dark bitch, 1 light bitch. You're giving 2 set of portals that change your color. You have to attune yourself to the opposite color of the bitch you're going to attack. Now you have to designated 4 soakers in various spots in the raid because the bitches throw out dark and light balls. So the soakers of dark side have to absorb all the dark balls because the light balls give a power up, once reached at 100 your dmg increases. Same goes for the light side, soakers absorb all the light balls, lets the dark balls into raid. Now the soakers cannot get all of the orbs, some will come thru. This is where the raid has to dodge them, but our mental fuck wads, they have to die and die to this shit, to finally understand let me get out of the way of the balls of death. While again all of this is going on, the 2 bitches will throw a debuff onto players that is like a dot. this dot will tick for repeatedly for 5,000 hit points a tick every second. What you're suppose to do is go to the attunement of what the dot is. Say you're light attuned and the dot placed upon you is dark. You'd then have to head over to the dark portal and attune yourself to dark, wait it out and go back to light attunement and pew pew. All seems easy right? Now to add 1 thing to this, each of the bitches will also throw up a shield to protect herself, the raid has to switch over to the shield and burn it down, and stop the heal that will be right after the said shield breaks. Also, sometimes the bitches will force the entire raid to be on 1 attunement, because she will do an AOE Death Spin PMS cycle explosion, in order to prevent you from getting hit with it, you have to be the same attunement.

It actually reads harder than it is. It's very simple, just need good timing and need to switch your attunements ASAP. After alot of wipes to dumb shit, we finally got some progression in, and i think this week or next they'll be dead. I HOPE.

Please for the love of god, get rid of my bad players. My heart, my life, my sanity cannot take this!

Saturday, September 26, 2009

The 'Buff' and we're still shit.

So patch 3.2.2 came and to no surprise our buff is shit. Why you may ask? Because this buff is boosting our spirit, and as of right now there is no fucking spirit on our gear. Our tiered pieces just has a couple of items with it, while the rest is filled with zero. I'm really starting to fucking hate the dev that is Ghostcrawler. He reminds me of the kid in school who always got his ass beat because he opened his mouth too much and spread bull shit every single chance he got. So now he's getting back at those meanie kids who beat his ass by fucking over people's game time.

For the love of god and all that is holy, can someone please balance fucking shadow right?

Friday, September 18, 2009

Theorycrafting / Theoryist - go F yourselves.

I'm all for 'discussing' things. I'm all for saying what if. I'm all for talking/discussing on what if's, about my class. What I don't fucking like, is for anyone to base opinion on no real world testing, and claim the 'theory' to be truth. I'll give you an example here:

In the incoming patch of 3.2.2 - Shadow Priests are getting a so called buff to Spirit by 20% - Patch Notes Here

Basically it's:
Shadow

* Improved Spirit Tap: Mind Flay periodic critical strikes now have a 50% chance to trigger this talent.
* Twisted Faith now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%.

Now if you're a shadow priest like myself, you think to yourself! Yes, we finally got some love here. But sadly it's nothing more than a 80-100dps upgrade. This is including the Shadow Glyph. There's alot of Shadow Priest's rejoicing over this, stating this is going to catch us up some what, but sadly it's not. There's currently insane talk going on the EJ forums/Shadowpriest.com forums about getting gear with more spirit to further buff our DMG/DPS. Please for the love of god, don't do this. I'll explain why, as you're probably thinking. 'you're shitting on this, but where is your proof'. Well here it is:

On the latest PTR Build me and another Shadow Priest from another guild tested this suppose 'buff'. We're the type of players, that basically think outside of what EJ/Shadowpriest.com states. Don't get me wrong, those sites are great, but they don't use real world, real in game testing. They mainly use a program called Sim-craft and Rawr. These 2 programs, take in all the data from your character, and basically tells you what gear/rotation you should be using/what gems to use/what potions etc.. Mind you, those numbers come from you having to have perfect latency, and you having BiS gear in every slot, which isn't always good to have.

So mind you on the ptr, i went there to see our new buffs. For 2 hours straight on the target dummy inside Undercity, i saw nothing more than 80-100dps increase. I stacked more spirit, still nada bada. The other SP used 4 piece t9 248 item level gear, he got an amazing 105dps upgrade. What we did notice, is our mana regen is insane now, due to the Spirit Tap buff. Basically we can use Shadow Fiend more offensively some what, instead of using it just for a mana regen scenario.

The only stat as of right now outside of Spell Power to further increase our damage is crit. This is where blizzard needs to look at our classes, and further buff us with our abilities. Mind Flay is just a filler, and no matter how much people think its our 'Main Nuke' our most 'Casted SPell' it scales monkey dick, and basically its fucking retarded to try and get more than 2 Mind Flay casts per Mind Blast.

As it stands right now to further bring this point home - Test the shit out first, before you go by some shitty opinion program and think it's fact. Real world testing will always trump what if fuck tards.

Thursday, September 17, 2009

Why am I raiding with less skilled players?

Picture this. You're in a guild, your guild has players who are amazing. Well-skilled, impeccable raid awareness, high damage/healing - Always on top of things, like call out certain stuff in vent if the Raid Leader/GM misses or didn't catch it. You're one of those players. Always prepared, always on top of your game. sure you might mess up sometimes, but it's very rare! Like a hooker giving away services. So you think to yourself, does my other guildies have this same mentality!?!

My short answer is no! Unless you're in a top 50 guild. When you're sub 50 you're usually have the worst privilage of raiding with fuck tards. The players that just show up to raid, and take up space. They have no clue on the fight, no clue on what their class is suppose to do, nor understand logic. See raiding in wow is just that, logic. You can also say it's some sort of a chess-match because you have to plan your next moves. I'll go into more detail. Say you're doing Mimiron. A big boss warning pops on your screen telling you he's going to do his AOE 90 degree beam of death spin. Do you run towards his movement, or do you plant yourself (if you can, which you should) where he started from? A lot of people fail to understand this, is it due to moronic stupidity, is it due to them jerking off, or poking their tomato? Please someone answer me this. With this in mind, the same fuck tards who die to this type of shit, are the ones who are usually down at the bottom of every damage/healing meter. Now also take into consideration, when they finally 'learn' how to do such things, and not eat the stupid fucking effects... They move way toooo much, so they're basically not doing any sort of damage/healing. Too much movement is a loss of dps time/heal time which = you failing, which in turns guild failing.

Now i got that off my chest, i want to add something here. I don't like calling people out, i dont like having to yell. I just want people in our raids, to fucking know what they're suppose to do. No excuses, no dying to stupid shit over and over, over again. I also want people playing their class, to do what is expected of them. But sadly, i cannot attain this! I still have players who don't know how to damage or heal effectively, it's like their a dear caught in headlights.. So when this goes on, i become the NRA hunter and fucking kill them with a cannon. There's only so much one can take, before you lose it.

I know alot of guilds have this problem sub 50, and hell maybe some trickle into the top 50 guilds, but usually they get spotted ASAP and get kicked out. sadly for us sub 50 guilds, we have to put up with them, because recruiting is rough, very very rough. please god, get my guild's baddies to play their fucking class efficiently!

Tuesday, September 15, 2009

Why do people burn out

When it comes to a video game? I can never understand this, but for some odd-reason in WoW burnout is huge. What bothers me is this 'burnout' happens, when a player usually:
1. Gets all the loot they wanted - no more reason to raid, cause i got all the shinies!

2. Real Life is bearing itself into Gaming World - You lose your job, your boyfriend/wife/husband/lesbian lover/goldfish lover - wants you to spend more time with them, and bitches/whines etc - so you cant play and concentrate because the dipshit wont STFU for however long you gotta raid.

3. You think you have the desire, dedication and skill to be apart of a raiding guild - but find out during the course, you bit off more you can chew, and you get tired of being called out for piss poor play.

What's also shocking is, burnout happening to raiders in top-end guilds. Does it really hurt yourself and your entire world to just raid for 4hours? I mean its not like you're wiping to hogger over and over. I sometimes tend to believe people don't have dedication and can see things truly to the end. There's always some reason/excuse as to why.

Also this will sound very rude, but everyone has RL problems in some sort of a way. The truly dedicated players, never seem to bring into game, and have it effect their game life. It's really starting to piss me off, because it's always the same rationale/reason. I guess this is the road you take when you raid in a MMO guild.

How I Play my Shadow Priest in a Raid.

I posted this on my guild's site www.escalationguild.info - I wrote this so I could help fellow Shadow Priests out there, that want to just attain a bit more from the class.

Alot of guides have been written, alot of guides have stated how a shadowpriest works, operates, preforms, or how to play one. This isn't a guide on how to play one, this is a post about what how I play a Shadowpriest in raids, which might help some people better grasp the class, or just improve some things. I've left out the basic stuff, and some other information, as it wasnt needed deemed by me. Any questions, or additions, please post, and continue it!


Glossary of Terms:
VE - Vampiric Embrace
VT - Vampiric Touch
SPWR - Spell Power
SWD - Shadow Word:Death
SWP - Shadow Word:Pain
MB - Mind Blast
MF - Mind Flay
IF - Inner Focus
DP - Devouring Plague
CD - CoolDown(s)

Spec and Glyphs

I simply juggle between 2 specs. One is http://www.wowhead.com/?talent#bVcbuZZG ... zAo:aqhzV0 - I Currently use this spec, as IF is great for popping it before a huge AOE spam fest, and also helping out with heals with Divine Hymn if the healers are behind. I'll go into this more later. The other spec I joggle is the cookie cutter http://www.wowarmory.com/talent-calc.xm ... 3152301351 - Neither is wrong, but i prefer to have a spell that gives me a chance to do a crit and is mana free. There's other specs for certain fights like a General Hardmode Spec or Freya Hardmode with Improved VE and go into holy and get spell warding. When these fights were first introduced, these helped a ton in learning the encounter. But as of 09/15/09 - those specs are pretty much worthless now. Due to Blizzard nerfing the encounters, it's doable now without going down those roads.

Glyphs are pretty Standard - Majors: Shadow, MF, SWP. SWD is useless, as you won't get any benefit from it, as the spell has too long of a CD. Minors are pretty much up to you, but i always get Levitate, ShadowFiend, Fade. Again you do what you want here.

Gear - Hit Rating - Gems - Enchants

Gear: I tend to pick my gear choices on alot of Spell Power, alot of Crit, and Some Haste. Why I don't like alot of haste, because we as a Shadow Priest don't scale well with it. Our dots aren't effected by it, and MB is very useful if we can get 2 MF in per MB off Global Cooldown. This is how I personally rate my haste rating to be at. 2 MF per MB. If MB comes off GCD too early, it will usually keep me from reapplying dots, which I aim to have 100% uptime on, and keeps me from getting constant MB casts. However you can work this in, by 4piece t8 or just having a butt load of haste, work in it. This will help you, tremendously, try it out. I tend to get alot of crit gear, because it scales with us very good, and our bread and butter spells rely on it. So don't gimp your Crit too much. I also tend to not go for every single slot with best in slot gear, i like to use what is useful for me, not what some spreadsheet thinks i should get. With not having any knowing of my Latency to the server, Other stats.

Hit Rating - Pretty easy here. 289 for Horde - 263 Ally with a Draeni in raid. Always be at the hit cap, it's the single most important DPS boost you'll ever have in this game. I don't need to go any further.

Gems - I use 2 Gems - Spell Power and Spell Power Crit. I use Spell Power/Crit gems when the slot is yellow and either brings more crit rating, or more than 5 spell power. You can't go wrong in gemming for pure Spell Power, but 10 crit rating is very nice, and we scale well with it.

Enchants - It's very simple here. 10stats to chest - Spell Power to Gloves/Bracers. Spell Power to MaindHand - Legs - I personally juggle between Spell Power/Stamina for fights that my guild is learning on - And Spell Power/Spirit when we do farm mode content. Feet - Personally, I like tuskarr's - you can't go wrong with increased moving speed, as this enchants is helpful for the people with piss-poor reaction times, and sometimes blizzard wants you to move faster out of shit. Icewalker I currently use, because I like the crit, and I dont have a problem moving out of shit, you'll find what's best for you. Head - Kirin Tor Exalted - Shoulder - Inscription/Sons of Hodir. Cloak - Tailor/LightWeave - Haste if not.

Rotation

My personal starting rotation is: VT, MB, SWD, DP, MF1 (which means I let MF tick 1x)SWP. This personally gives me the best DMG/Replinshment uptime I can provide, with misery being up immediately. I've personally tried alot of combos, but to me this what gets me 5/5 Shadow Weaving stacks quick, plus allow my dots to tick and start of my MB priority to go into effect. Now this next statement alot of fellow Shadow Priests disagree with me on, but if you take a look at my parses, i'm no slouch in terms of DMG/DPS and I've even have some top world listed parses in the world according to WMO (and it wasn't just mind-sear spamming either!) I clip mind-flays. I give a priority spell rotation to MB and my reapplying of Dots. I have a mod called Quartz Latency MF2 - http://www.wowinterface.com/downloads/i ... cyMF2.html
This mod allows you to predict when the 2nd tick of your MF will be applied. This goes back to my earlier statement of haste and how I like to have 2 MF for every MB. Sometimes it doesn't work out that way, but usually it does. To me MF is a filler, not a main DMG spell. Alot of people again disagree, but up-time on your VT/DP and not missing a MB cast is what gives SP high dmg, not channeling 3 ticks of a spell that mainly does 3-6k depending on your gear/trinkets procced etc.. I also use SWD alot for when I have to Move, or when I have a gap between my MB coming off cool-down and a MF i just finished channeling. Again, alot of fellow SPs don't do it, but i personally find it to be worth-while and sometimes necessary to do.

Tab Dotting is if multiple mobs are present, is going to improve your dmg greatly. On any fight that has adds involved, that I cannot mindsear - I throw up VT and SWP - and reapply when needed. Get a good multi-target dot mod, so you know when you need to reapply. If the fight is going to be a huge AOE dmg fest, i also put up VE on every single mob i can find, it's not much but helps.

AOE with more than 3 MOBs - This is when you sit back and cast MindSear and watch the dmg roll in. This is truly our bread and butter spell, and should always be used when the fight allows it. Popping IF and MindSear and watch your dmg go thru the roof.

Healing and Singing Mana for your healers - Yes you can do it.

Just because we're Shadow, doesn't mean we dont use the tools we have available to us in the holy tree, cannot be used in a raid. If you see the raid is taking massive amounts of dmg, popping out and casting Divine Hymn with a POM can save a raid. Casting Hymn of Hope to help your healers/fellow casters who are OOM or Low on Mana can save a raid. You have to think outside of the box, and not tunnel on 1 aspect of the game. You have tools available to you as shadow, there's nothing wrong in using them. Healers in my guild(s) will always tell you, i'm always willing to 'sing' for them, and help heal when needed. You all should be as well!


Mods

I use Quartz, Quartz LatencyMF2, ForteXorcist, Power Auras, Grid, Omen. Big Wigs or DBM Is fine, its personal choice. I don't use a dmg meter because it takes up too much CPU cycles, and i rather have them going to the game. World of Logs have a great real time session logger if you need to see it asap. It doesnt use at all the amount of memory/CPU cycles as Recount/Skada or any other dmg meter uses.


8 things to keep in mind

1. Dont die to stupid shit. Crap that is ticking under your feet, is there for you to move out from, not stand in.
2. Always apply SWP after you have 5 stacks of Shadow Weaving.
3. Keep and Reapply your Dots always. Dont channel MF to the end if your VT/DP is failing off.
4. Never miss a Mindblast Cool Down. Make sure this spell is always casted, never miss if you can.
5. If you need to move, pre-emptive know where you're going to move to. too much moving = less dps time, which = less dmg.
6. Never out range totems. Everything helps us, totems help us alot - don't move out of range of such.
7. If there are adds being off-tanked - dotting them up with VT/SWP will improve your overall dmg. This is the only way we can stay competitive, as we're not a single target dps class.
8. Know your class limitations, and your raid leader should know as well. We'll always be behind other dps classes on XT heart dmg - we're going to be behind on alot of single target bosses. It's the nature of our class, and hopefully blizzard will fix it, which i hope.


I'll add more to this when I can, but this is just a quick jotting down of how I play my class. Mind the grammar/spelling - I'm from brooklyn NY and I'm italian, so i type the way i sound!

Hello and Welcome!

Welcome to my Blog - My name is Steve and I play a Shadow Priest on the US Realm Turalyon.
This blog will be about my ramblings, feelings, opinions, rants, tips and tricks in the game of World of Warcraft, with a slight Shadowpriest slant!